Korea Content Promotion Agency (Condenon Won) concluded a game copyright protection agreement for game industry promotion with the Korea Games Industry Association, Game Water Management Committee, Korea Low Committee, Korea Low Control Panel, Korea Low Protection.
As of the first half of last year, domestic game exports accounted for 67.6% of the total export of the content industry. In addition, research and development including games and SW copyright sectors have been significantly contributed to achieved $ 2.45 billion in total copyright trade surplus.
Nevertheless, according to the 2021 copyright protection annual report, the game piracy usage increased 23.5% YoY in 1,708, and the route of use of piracy such as private servers and torrent has been shown to be able to respond to the difficulties.
In this background, the public and private, a total of five agencies associated with the game copyright protection, and a total of five agencies have gathered to the game copyright protection for the game industry promotion. Participating agencies are through this task agreement ▲ Processing and distribution of data to protect game copyright, deployment, deployment, consultation, promotion, promotion, and publicity to protect game copyright. Co-effort ▲ Incorporated support for illegal game creators and operator punishment.
Each institution is expected to share experiences and resources between agencies and will be able to cooperate organically in various dimensions for game copyright protection.
"K-games recently fused with new technologies and various content IPs, and has been expanding from new technologies and various content IPs, and has been enthusiasted in K-game all over the world to Europe beyond Asia." I would like to continue to cooperate with the relief agencies for continuous growth and game copyright protection for successful overseas. "
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